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12 ROPE PHYSICS

Move the mouse near one of the ropes to grab it. Click and release to destroy the ropes being held. Click and drag to draw new ropes.

This example uses verlet integration, closely spaced particles, and stick constraints to create the physics of a length of rope floating in space. The colors are selected using a getPixel call on a gradient BitmapData object in memory. This allows for precise control over frequency and color variation.